Kamedon Numbers

SIZE
Tied to Improvements per Month, and Kingdom Classification (and therefore the Rulers’ stat benefits)
97, approx 12,125 square miles

  • Number of hexes, approx 125 sq. miles per hex

CONTROL DC
117

  • 20 + Size

POPULATION
75,750 (24,250 + (Elkhart 11,250 + Rastilholm 6,500 + Tatzlford 5,000 + Northgate 3,750 + New Rotesh 6,500 + Candlemere 4,500 + Varnhold 6,250 + Crooked Falls 3,750 + Stormwind 4,000))

  • (250 * size) + population of cities

UNREST
Unrest is a penalty to all Economy/Loyalty/Stability checks
0

CONSUMPTION
If unable to pay consumption, Unrest increased by 2.
123 (97 + 0 + 8 – 66) + 84

  • Size: 97
  • City Districts (12) minus non-city Forest Hexes (24) (cannot go below zero): 0
  • Edicts: 4 (expansionsist promotion, halved due to cathedral) + 4 (twenty four festivals, halved due to arena)
  • Farm hexes times two: 66
  • National Organizations — Grand Army (25) + City Guard (25) + Razorcloaks (25) + Diplomatic Corps (9): 84

ALIGNMENT
Loyalty +2, Stability +2 (NG)

LEADERSHIP
Economy +24, Loyalty +16, Stability +23

  • Ildred Batalova, Baron: +4 Economy, Loyalty, and/or Stability
  • Mariah Batalova, Baroness: +4 Economy, Loyalty, and/or Stability
  • Geyer “Locke” Fellblade, Spymaster: +4 Economy, Loyalty, or Stability
  • Ichabod “Bear” Dracul, Magister: +5 Economy
  • Akiros Ismort, Marshal: +3 Economy
  • Oleg Leveton, Treasurer: +4 Economy
  • Svetlana Leveton, Councilor: +3 Loyalty
  • Khamontep, Warden: +6 Loyalty
  • Irina Derevko, Royal Assassin: +6 Loyalty, –1 Unrest/upkeep
  • Lyyl Ivana Ismort, General: +6 Stability
  • Eluiseid, Grand Diplomat: +5 Stability
  • Jhod Kavken, High Priest: +4 Stability

BUILDINGS
Economy +105/Loyalty +111/Stability +86

  • E8/L8 (Academy x4; 3m/2d)
  • E1 (Alchemist 1m, CBV+1000)
  • S4 (Arena)
  • (Barracks D+2, U–1)
  • E4/S2 (Black Market x2; U+1, 2m/1d/1M, CBV+2000)
  • L3/S3 (Brewery x3)
  • E4/L8 (Brothel x4; U+1)
  • E2/L2 (Caster’s Tower x2; 3m/2d)
  • E8/L8/S8 (Castle x4; Def+8, U–4)
  • L8 (Cathedral x2; U–1, 3m/2d)
  • (City Wall D+4, U–2)
  • L5/S5 (Dump x5)
  • E3/S3 (Exotic Craftsman x3; 1m)
  • L8/S8 (Garrison x4; U–2)
  • L3/S3 (Granary x3)
  • L3 (Graveyard x3)
  • E8/L8 (Guildhall x4; CBV+1000)
  • L2/S2 (Herbalist x2; 1m)
  • E7/L7 (Inn x7; CBV+500)
  • L4/S4 (Jail x2; U–2)
  • E2/L2 (Library x2)
  • E3 (Luxury Store x3; 2m, CBV+2000)
  • E1 (Magic Shop 4m/2d/1M, CBV+2000)
  • S1 (Mansion)
  • E10/S10 (Market x5; 2m, CBV+2000)
  • E1/S1 (Mill)
  • L9 (Monument x3; U–1)
  • E5/L5/S5 (Noble Villa x5)
  • L3 (Park x3; U–1)
  • E3/S3 (Piers x3; CBV+1000)
  • E4 (Shop x4; CBV+500)
  • L1 (Shrine 1m, U–1)
  • E2/S2 (Smith x2)
  • E2/L2 (Stable CBV+500)
  • E1/S1 (Tannery)
  • E5/L5 (Tavern x5; CBV+500)
  • L6/S6 (Temple x3 2m, U–2)
  • E4/S4 (Theater x2)
  • E1/L1/S1 (Town Hall)
  • E8/S8 (Tradesman x8; CBV+500)
  • S2 (Watchtower x2; D+2, U–1)
  • E8 (Waterfront x2; 4m/2d/1M, CBV+4000)

EDICTS
Loyalty +4 (festivals), Stability +4 (promotions)

EVENTS
Economy +5/Loyalty +8/Stability +9

  • E1/L1/S1; Founding Kamedon’s capital city at Elkheart’s location
  • L2; Rescuing Tig Tannerson alive from the Lizardfolk
  • S2; Befriending the dryad Tyressia and gaining her fey forest intel
  • S2; Befriending the nixie Melianse and gaining her fey river intel
  • E4/L4/S4; Slaying the monster giant owlbear and returning with its head
  • L1; Returning the vanished Varnhold citizen’s items to them

RESOURCES
Economy +48/Loyalty +7/Stability +33

  • E21 (1 per 4 roads (84))
  • S10 (1 per 8 roads (84))
  • E11 (1 per 4 rivers (44))
  • E1 (Radish Patch G2.5)
  • E2/S2 (Logging Camps/Herb Mills in G2.5, taking advantage of natural resource)
  • S1 (Spider’s Nest G3.6)
  • L1 (Crooked Falls N3.2)
  • L1 (Hot Springs G4.2)
  • E1 (Gold Mine G4.5)
  • E2/S2 (Mines in G4.5, taking advantage of natural resource)
  • L1 (Shrike Cascades N4.1)
  • E1/S1 (Mines in N4.3)
  • L1 (Erastil Statue G5.2)
  • S1 (Garuum’s Kingdom G5.3)
  • S1 (Tuskgutter G5.4)
  • S1 (The Old Sycamore G5.6)
  • E1/S1 (Mines in N5.3)
  • E1/S1 (Logging Camps in G6.1)
  • E1/S1 (Logging Camps in G6.3)
  • E1 (Fangberry Thicket G6.4)
  • E1 (Sootscale Caverns G6.6)
  • L1 (Talon Peak N6.2)
  • E1/S1 (Mines in N6.3)
  • S1 (Culcheck Camp N6.4)
  • S1 (Tiressia’s Grove G7.2)
  • E1 (Melianse’s Bend G7.3)
  • E2/S2 (Logging Camps in G7.3, taking advantage of natural resource)
  • S1 (Howl-of-the-North-Wind G7.6)
  • L1 (Ancient Crypt G7.7)
  • S1 (Old Crackjaw G8.5)
  • E1 (Lake Silverstep N8.2)
  • L1 (The Ghost Stone N8.4)
  • S1 (Hodag Den G9.1)
  • S1 (Lizardfolk Island G9.3)
  • E1 (Ironstone Gully N9.4)
  • E2/S2 (Mines in N9.4, taking advantage of natural resource)
  • S1 (Ancient Dwarven Outpost G10.1)
  • E1 (Whispering Grotto N10.2)
  • E2/S2 (Mines in N10.2, taking advantage of natural resource)

Current totals: Economy +189, Loyalty +148, Stability +160


Back to Kamedon
Back to Systems

Kamedon Numbers

Kingmaker jtokay